Call of Duty's relentless targeting of 60fps gameplay defines the series, delivering responsive twitch-based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame-rate comes at a cost: the series' potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.īuilding upon the groundwork laid down by past offerings, Infinity Ward attempts to push Call of Duty: Ghosts into the next generation while looking to add some of Battlefield's lustre to the series with the inclusion of dynamic environments, along with some advanced DirectX 11 features, including tessellation, HBAO+ and a new lighting model.
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